| Sparrowheart.ca has been retired. Though the majority of my older projects are still on display here. Here are some links to examples of my professional work over the years with short descriptions of my role in the work. 2008 Agency Work marietomeoki.com 2007 1 Bloor My role in this project was as the sole developer for the site - implementing site construction, menu system, media integration, as well as various code based animations. This was produced while working as a freelancer for Montana Steele Advertising. Bazis International Corporate Site Beyond The Sea Condos I built this site from detailed PSD/INDD design files using PHP and a DIV/CSS based HTML structure. This was produced while working as a freelancer for Montana Steele Advertising. The Palm Condos My role on this project was to build the site on top of a previous sites code (layout and screen animation methods) and reconfigure it to work with the Palm Condos design/vision. Built from detailed PSD/INDD designs. This was produced while working as a freelancer for Montana Steele Advertising. The Village International Education Centre The site was converted to a Joomla CMS installation and I created the theme based partially on their previous site design. 2004 Ghosts of Industry We sought to create a highly atmospheric, engaging interactive experience which spotlights the origins of Alberta's Oil Sands production from its roots in Bitumount, Alberta - which has since become an industrial ghost town. 2002-2004 HorizonZero : Issue 12 The interface was conceived of by me in collaboration with the Graphic Designer. I coded the entire interface - e.g. the star rollovers, the constellation animation behaviour, the constellation line drawing behaviour, etc... The same holds true for all the other interfaces (either by myself or in collaboration with the Graphic Designer) and 95% of all the interactive pieces or features within the HorizonZero Flash site. If it interacted with the user or any other aspect of the site, moved or animated (and wasn't strict keyframe animation), I coded it in Actionscript. HorizonZero : Issue 11 With this interactive presentation, I wanted to make sure that the interactivity enhanced but did not interfere with the presentation of the images - that the image rotation behaviour gave the user the chance to view the image from any angle. HorizonZero : Issue 10 Authoring in AxelEdge software, the designer's models were imported and I added all the interactivity - the cursor/camera movement, the audio triggers, the warp zone/transport behaviour that linked the different parts of her world, etc... HorizonZero : Issue 9 I conceived of the layout and interactivity for this piece. Because of the sheer amount of information that had to be put into this feature, there wasn't much of a choice but to opt for basic video controls (clicking on the thumbnail of each person starts and stops the videos) and a static layout. The activiating of specific people when they have a video helps to add to the explorative feeling of the piece. HorizonZero : Issue 8 Not only did I have the chance to be one of the contributing artists to this feature, I (along with the Graphic Designer) proposed the idea for this feature. I also conceived of the interactive presentation - the horizontally scrolling sub-nav, audio control placement, etc... HorizonZero : Issue 7 Visitors sumbit their poems while viewing one of eight different poems that were created specifically for this issue. (You can view one here, or by clicking on the petals of the flower in the Issue, which is the primary nav system.) There is a little submission box that appears in each of the eight poems, where the visitor can start and add lines to his or her poem while viewing the eight main poems. When s/he is finished, s/he can submit his/her poem and then immediately view it in the poetry engine. I designed and coded the entire engine, as well as the user submission process - including the design of the information set for the database. |
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